LEEFFM's AAO285 Launcher Project

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LEEFFM
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Joined: Wed Mar 07, 2018 1:02 pm

Re: LEEFFM's AAO285 Launcher Project

Post by LEEFFM » Sat Mar 17, 2018 2:51 pm

Everything should be working now! check original post!

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^Ta766^
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Re: LEEFFM's AAO285 Launcher Project

Post by ^Ta766^ » Sat Mar 17, 2018 7:29 pm

Yes it's works!
thanks my freind!

need any help by design the launcher or something ?

LEEFFM
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Re: LEEFFM's AAO285 Launcher Project

Post by LEEFFM » Sat Mar 17, 2018 8:27 pm

No Problem :)

Im glad to hear it is working now :)

I don't currently need design help but i might sometime in the future.

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^Ta766^
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Re: LEEFFM's AAO285 Launcher Project

Post by ^Ta766^ » Sat Mar 17, 2018 8:43 pm

LEEFFM wrote:
Sat Mar 17, 2018 8:27 pm
No Problem :)

Im glad to hear it is working now :)

I don't currently need design help but i might sometime in the future.
Great.
Do you have a server (that not on game tracker website) ?

LEEFFM
Posts: 9
Joined: Wed Mar 07, 2018 1:02 pm

Re: LEEFFM's AAO285 Launcher Project

Post by LEEFFM » Sat Mar 17, 2018 9:12 pm

as the Tech Team Admin at The Fallen Ones Gaming Community i did put up a AAO285 server 173.234.31.212:1716

It is registered both in the AAO285 Launcher and it is registered with GameTracker i just haven't claimed it yet.
(i also have a server that is not on GameTracker or the AAO285 Launcher that i run from my laptop that can be joined by anybody, but that server is only up if i am gonna be using it for testing otherwise it stays offline)

The goal is to effectively do the same thing as GameTracker and BattleTracker for tracking stats but instead of having all this info on a web page it will be in the launcher.

after that i wil see if i can force UnrealScript mods to compile for AAO285 (there is some kind of built in protection that wont allow me to compile the mods so they must be injected and i don't like the idea of injecting files into the game) if i can somehow get UnrealScript Mods to compile without injecting files into the server or client then i can point the game to an auth server (so i would also have to write an auth server) like assist did, which would make tracking more proper.

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^Ta766^
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Re: LEEFFM's AAO285 Launcher Project

Post by ^Ta766^ » Sun Mar 18, 2018 7:48 am

LEEFFM wrote:
Sat Mar 17, 2018 9:12 pm
as the Tech Team Admin at The Fallen Ones Gaming Community i did put up a AAO285 server 173.234.31.212:1716

It is registered both in the AAO285 Launcher and it is registered with GameTracker i just haven't claimed it yet.
(i also have a server that is not on GameTracker or the AAO285 Launcher that i run from my laptop that can be joined by anybody, but that server is only up if i am gonna be using it for testing otherwise it stays offline)

The goal is to effectively do the same thing as GameTracker and BattleTracker for tracking stats but instead of having all this info on a web page it will be in the launcher.

after that i wil see if i can force UnrealScript mods to compile for AAO285 (there is some kind of built in protection that wont allow me to compile the mods so they must be injected and i don't like the idea of injecting files into the game) if i can somehow get UnrealScript Mods to compile without injecting files into the server or client then i can point the game to an auth server (so i would also have to write an auth server) like assist did, which would make tracking more proper.
Good to know and good luck with that.
send me a message after you register ur server to "GameTracker" ill add it to our server's list!

About the launcher - it's working good, ill keep using it for few days and then ill give you a feedback about it.
great work!

Image

LEEFFM
Posts: 9
Joined: Wed Mar 07, 2018 1:02 pm

Re: LEEFFM's AAO285 Launcher Project

Post by LEEFFM » Fri Apr 06, 2018 9:26 am

AAO285 Luancher v1.2 Released

***Check Original Post***

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